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Devlog
Demo 15
February 12, 2025
by
Dpplasma
I took a break from tilesets this week to work on "typewriter text" (text updates as NPCs talk instead of all appearing on screen at once). What's new: Added typewriter text for NPC conversations (you...
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Demo 14
February 06, 2025
by
Dpplasma
I've done more work on tilesets this week, and this demo lets you take a quick look at some of what's new. You can also actually get to the end of the cave without the game crashing now... Very rough...
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Demo 13
January 31, 2025
by
Dpplasma
#tileset, #map-design
I've still been working on tilesets this week (which is very hard...), but I feel like I'm finally making more progress. The new demo has updated tilesets, but I also have screenshots of my work this...
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Demo 12
January 24, 2025
by
Dpplasma
No new gameplay in this demo, but I've been working on a tileset for a town and wanted to share my work on that so far. It's very rough, but I stopped working on the game for a while and wanted to upl...
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Demo 11
January 08, 2025
by
Dpplasma
There's a lot happening this week that derailed plans to work on the game, so I've added what I got done so far to this week's demo. What's new: several small fixes to ruins dungeon added music to rui...
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Demo 10
January 02, 2025
by
Dpplasma
There's a few small changes in this demo: map UI now only shows places you've been under points of interest fixed a bug where players could use skills in battle without having required MP started on a...
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Demo 9
December 29, 2024
by
Dpplasma
I added a few new things this weekend. Here's what's new in this demo: Added transitions between screens/battles Made small changes to the cave tileset/dungeon Added a new enemy Worked on new enemy sp...
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Demo 8
December 22, 2024
by
Dpplasma
I'll be out for the holidays most of next week, but wanted to get another demo out first. What's new in this demo: Added two new skills players can get by leveling up Finally added a decent player spr...
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Demo 7
December 20, 2024
by
Dpplasma
This week, I added basic NPCs and a shop. It's not a lot, but I spent a lot of time polishing the shop UI, and I'm happy with where it is now. I also fixed a bug where the battle screen was handling i...
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Demo 6
December 12, 2024
by
Dpplasma
I've continued to polish UI this week - work on the game's UI seems to be never-ending. What's new: Player keybinds/display settings are now saved/automatically loaded when the game starts Note: if yo...
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Demo 5
December 05, 2024
by
Dpplasma
Not much is new gameplay-wise here, but I've added equipment to the game. Most of this week was spent building/polishing equipment-related UI. What's new: Added equipment (players can equip items in t...
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Demo 4B
November 25, 2024
by
Dpplasma
I said I wouldn't do much work on the game this week. I lied. I wanted to add a few things before the holidays so I could show it to family over my break. The UI is MUCH nicer now, and I'm very happy...
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Demo 4
November 21, 2024
by
Dpplasma
I have a few more things done this week and fixed some major issues from last week. I'm on break next week, so I may not get much done then. What's new: Implemented saving/loading games I set up every...
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Demo 3
November 15, 2024
by
Dpplasma
This week's demo isn't actually "done" - I put too much on my todo list to knock everything out this week, but I've still made several minor improvements and there's a short dungeon to demo everything...
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Demo 2
November 08, 2024
by
Dpplasma
This week, I added player inventory and added polish to the map/battle screens. I was able to get a decent amount of work done for this demo, but there's not any new gameplay in the demo. What's new:...
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Demo 1
October 31, 2024
by
Dpplasma
I've been working on a JRPG inspired by classic Dragon Quest games, and I'm finally at a point where I have something to demo. To give myself motivation to keep working on this project, I'm going to p...
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