Demo 1
I've been working on a JRPG inspired by classic Dragon Quest games, and I'm finally at a point where I have something to demo. To give myself motivation to keep working on this project, I'm going to post weekly devlogs about my progress on the game. Each week, I'll post what I've done, what I'd like to do for the next week, and lessons learned.
This demo is a basic showcase of the world map/battle screen. Players can move around the map, interact with objects, and fight enemies in random battles. Players can only attack or run from battle in this demo.
What's new:
- Random encounters
- An actual world map to move around in
- Options menu to change keybinds (access by pressing Tab in game)
- Minimap (access by pressing M in game)
What's next:
- Adding ability to change map/movement keys in the options menu
- Items / player inventory
- Shops
- Maps show connections to other areas (ex. where dungeons are in overworld).
Lessons learned:
- Using Tab to pause the game instead of Esc is more web-friendly (Esc is the shortcut to exit fullscreen, which takes focus out of the game).
- Even simple effects (enemy shake on damage/fade on kill) go a long way to making the game feel nicer. Focusing on only making a basic battle system for this demo helped me spend more time tweaking and creating effects.
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