Demo 4


I have a few more things done this week and fixed some major issues from last week. I'm on break next week, so I may not get much done then.

What's new:

  • Implemented saving/loading games
    • I set up everything so far with easy saving/loading in mind, so this was a lot simpler to do than previous projects.
  • Fixed a bug with enemy encounter rates
  • FINALLY fixed issues with kill shader on enemies
    • I completely rewrote the shader code to do this. It's a bit hacky, but it works, so that's good enough for me.
  • Players get a "game over" screen and are returned to the overworld on losing a battle
  • Fixed a minor bug where the player stat UI wouldn't update after running from battle
  • Started building out a pause menu

Looking at the posts so far, I've realized I've done a very bad job of sticking to what I said I'd get next week each time. I tend to bounce around to whatever I'm motivated to work on that day, so I'm just going to leave the "what's next" section out for the future.

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