Demo 4
RPG2 » Devlog
I have a few more things done this week and fixed some major issues from last week. I'm on break next week, so I may not get much done then.
What's new:
- Implemented saving/loading games
- I set up everything so far with easy saving/loading in mind, so this was a lot simpler to do than previous projects.
- Fixed a bug with enemy encounter rates
- FINALLY fixed issues with kill shader on enemies
- I completely rewrote the shader code to do this. It's a bit hacky, but it works, so that's good enough for me.
- I completely rewrote the shader code to do this. It's a bit hacky, but it works, so that's good enough for me.
- Players get a "game over" screen and are returned to the overworld on losing a battle
- Fixed a minor bug where the player stat UI wouldn't update after running from battle
- Started building out a pause menu
Looking at the posts so far, I've realized I've done a very bad job of sticking to what I said I'd get next week each time. I tend to bounce around to whatever I'm motivated to work on that day, so I'm just going to leave the "what's next" section out for the future.
RPG2
Demo of a Dragon Quest-inspired JRPG I'm working on.
Status | In development |
Author | Dpplasma |
Genre | Role Playing |
Tags | 2D, Godot, JRPG, Pixel Art, Top-Down |
Leave a comment
Log in with itch.io to leave a comment.