Demo 3


This week's demo isn't actually "done" - I put too much on my todo list to knock everything out this week, but I've still made several minor improvements and there's a short dungeon to demo everything I have so far.

Overworld

Screenshot of the game's overworld (with improved tileset)


What's new:

  • Battle screen improvements
    • Item selection UI looks cleaner / updates when opened now
    • Animation shows player healing on level up
    • Bugfix where boomerang would target dead enemies
  • Map screen improvements
    • Secrets 'ping' when the player walks by them
    • Overworld/cave tileset is much nicer now
  • Added two new enemies
  • Added item pickups
  • Made a small dungeon to demo item pickups/new enemies/secrets

What's next (things I couldn't get this week):

  • Nicer looking player sprite
  • Player skills
  • Fixing issue with shader on new enemies
  • Looking into a bug with encounter rate in the cave

There's still a lot of room for improvement with the game's art, but I think it's starting to get to a point that's acceptable for playtesting/demos. Once I get the rest of what I wanted this week done, I want to focus on music and sound effects. I've been meaning to add some in for a while now.

Lessons learned:

  • It's better to break up new features into small commits for Github - I did one large commit for item pickups and everything I needed to change to make those work, and that was not a smart idea.

Files

demo3_20241115.zip Play in browser
3 days ago

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