Demo 26


I've been steadily adding content to the game, and have a few UI improvements in this build:

Keybind UI improvements round the board: UI for rebinding controls should be much more intuitive now, and you can't bind two controls to the same key/select to Tab, so it's much harder for players to accidentally mess up their game in the control menu.

Object interaction label updates as expected now: when players are standing in front of an object, a popup will now always show telling the player controls to interact with it. Previously, if a player didn't move tiles but turned in the direction of an object, this wouldn't show.

Added interact cooldown to chests: before, if players kept pressing select on a chest, an 'empty' popup would quickly show and hide whatever item/gold players got. I added a cooldown on the interaction firing so players will definitely see what they pick up now.

Small visual fix for battles: before, enemies all aligned to the top of the row they're displayed in in the battle screen (see below). This looks pretty bad with tall enemies.

Image

I fixed this so that enemies line up on the bottom now (see below), which is much better.

Image


Also: I completely redid the first town and I think it's much better now (see below). It's not new in this week, but I haven't done a devlog recently and want to show it off.

The second dungeon is also complete, but you can only see it through "Load Latest Playtest" on the title screen.

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